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	<title>R Sloan Design Experiences &#187; video</title>
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	<description>...thoughts on user experience design</description>
	<lastBuildDate>Tue, 03 Apr 2012 04:14:00 +0000</lastBuildDate>
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		<title>Banking Youth: Otoy’s Technology Allows Actors To Stop Time</title>
		<link>http://rsloandesign.com/experiences/2012/04/banking-youth-otoys-technology-allows-actors-to-stop-time/</link>
		<comments>http://rsloandesign.com/experiences/2012/04/banking-youth-otoys-technology-allows-actors-to-stop-time/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 04:14:00 +0000</pubDate>
		<dc:creator>R Sloan Design</dc:creator>
				<category><![CDATA[current]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://rsloandesign.com/experiences/?p=1265</guid>
		<description><![CDATA[by Gregory Ferenstein L.A.&#8217;s Otoy promises a processing and image capture breakthrough that will allow actors to play their current age indefinitely. But the tech also opens up a range of possibilities for other image-intensive applications. If Otoy’s founders are right, Star Trek’s holodeck isn’t far behind. &#8220;They never get old,&#8221; says legendary talent agent [...]]]></description>
			<content:encoded><![CDATA[<p>by <a href="http://www.fastcocreate.com/1680394/banking-youth-otoys-technology-allows-actors-to-stop-time">Gregory Ferenstein </a><br />
<header>
<p>L.A.&#8217;s Otoy promises a processing and image capture breakthrough that will  allow actors to play their current age indefinitely. But the tech also  opens up a range of possibilities for other image-intensive  applications. If Otoy’s founders are right, Star Trek’s  holodeck isn’t  far behind.</p>
</header>
<div class="content">
<p>&#8220;They never get old,&#8221; says legendary talent agent Ari  Emanuel, who is encouraging his WME clients to digitally scan their  faces with a technology that allows them to act in roles at their  current age for the rest of their life. </p>
<p>While the technology to digitally archive a celebrity’s face and  overlay it on a younger actor has been around for years, the expensive  storage and computing power necessary to render the mammoth data files  limited the technology to the fleeting needs of big-budget blockbusters. Now, <a target="_blank" href="http://www.otoy.com/#/home/">Otoy</a>, a  hidden gem of a startup tucked away in Los Angeles, has solved the  processing and storage problem with a breakthrough in processing power,  making it economically viable to archive the appearances of actors en  masse in their own private bank of youth.</p>
<p><strong>How it Works</strong></p>
<p>Capturing a realistic representation of a face isn’t as simple as  snapping a picture in good light. &#8220;Skin is a unique material,&#8221; says  Otoy’s Academy Award-winning technologist, Tim Hawkins. &#8220;It’s a little  bit like a cloud,&#8221;&#8211;a mesh of tissue and blood vessels reflecting light  in a way that gives facial complexion a textured luminosity, over  patches of bumpy skin and subtle shadows. Indeed, it’s the lack of  detail that gives CGI-created faces a suspicious sense of unrealistic  perfection, tipping them into the dreaded &#8220;uncanny valley.&#8221;</p>
<p>Otoy’s solution is to bask a human face in 360 degrees of bright  light, which allows a computer to recreate the effects of light at any  angle and any intensity of luminosity, from an early-morning sunrise to a full moon. Actors step into large hollow sphere, surrounded by dozens  of high-wattage bulbs. Six high-resolution professional cameras  stationed in four corners at eye-level snap photos, as a series of light patterns is projected onto the actor’s face. The surreal, eye-tearing  experience only takes about five minutes to capture a blank stare  expression (see a video of me unsuccessfully trying to keep my eyes  still during the process  below).</p>
<figure class="inline-video inline"></figure>
<p>The magic of that capture technology, LightStage, is how a single  actor, Armie Hammer, played both Winklevoss twins simultaneously in the  Facebook biography, <em>The Social Network</em> (see before and after photos of Hammer’s LightStage-captured face overlayed on his body-double below).</p>
<figure class="inline-zoom inline"><img src="http://www.fastcocreate.com/multisite_files/cocreate/imagecache/inline-zoom/post-inline/inline-otoy-before-and-after.jpg" alt="" /><br />
<figcaption>Click to zoom.</figcaption>
</figure>
<p>Should an actor want to express more than just a blank stare, the  LightStage can capture facial expressions of all contortions. Running  through the full catalog of human expressions, the <a target="_blank" href="http://www.fastcompany.com/1800709/paul-ekman-facial-emotional-measurement-microexpressions">Facial Action Coding System</a>, users act out every possible dramatic and silly expression, as  LightStage captures facial muscles stretched in enough ways that a  computer can &#8220;puppeteer&#8221; any emotion in the future.</p>
<p><strong>A Brilliant New Technology</strong></p>
<p>The prodigy behind the technology is Otoy CEO, Jules Urbach, a  self-taught computer programmer who designed the software that  super-charges a cheap graphics card with the rendering power of a  supercomputer. Instead of processing tasks one a time, Otoy’s software  opens up the computing pipeline like a multi-lane highway, permitting  multiple tasks simultaneously (what programmers refer to as &#8220;parallel  processing&#8221;). Without Otoy’s tech, a supercomputer &#8220;typically spends  dozens of hours per machine to render just a single [frame] on films  like <em>Transformers</em>,&#8221; explains Otoy President, Alissa Grainger, who first caught up with <em>Fast Company</em> at Singularity University’s executive training conference in Los  Angeles. At Otoy’s ever-expanding headquarters in downtown L.A., I  witnessed <em>Transformers</em>-quality rendering in<br />real time on a iPad, streaming from their cloud servers over a Wi-Fi connection.</p>
<p>Even with this impressive improvement in processing power, tech-savvy readers will rightly call out that even a blazing fast Internet  connection couldn’t possibly download the huge data file of a  cinema-quality image in real time. True. So, Urbach also designed a new  data compression algorithm that scrunches the data &#8220;several hundreds&#8221;  times smaller than, for instance, what Sony Image Works used to store  CGI from the <em>Spider-Man</em> movies, according to Grainger.</p>
<p>Otoy previously <a target="_blank" href="http://techcrunch.com/2009/06/16/videos-otoy-in-action-you-have-to-see-this/">made headlines</a> when it proved what was thought to be impossible, streaming an Xbox game seamlessly between different types of devices.</p>
<figure class="inline-video inline"></figure>
<p>The implications of this technology are far-reaching. For instance,  Urbach estimates that his compressed streaming algorithm could cut  Netflix bandwidth needs by roughly half. Given that Netflix hogs up to <a target="_blank" href="http://www.pcmag.com/article2/0,2817,2395372,00.asp">32%</a> all all U.S. bandwidth, Otoy could potentially free up a sizable chunk  of Internet, if it were to partner with the biggest names in video  streaming.</p>
<p><strong>A Business of Possibilities</strong></p>
<p>With the processing and storage problem solved, Otoy’s  hole-in-the-wall LightStage studio in Burbank has already become a  conveyor belt of A-list celebrities and athletes seeking its digital  fountain of youth. Though Urbach is insistent that facial scans be the  intellectual property of each individual person, clients still need  Otoy’s patented technology to store and stream their digital doubles in  manageable chunks. As a result, Otoy has, overnight, become the only  business in town for this kind of service, and has attracted some of  Silicon Valley’s top investors for a trip down South.</p>
<p>But, for the Otoy team, the real magic of digital doubles is yet to  be realized. Legendary actors such as Tom Hanks would be able to play  younger parts years after receiving their Medicare cards. Young actors  could licenses out their likeness to magazines, rather than have to  churn out photo shoots and profiles during the grueling promotion of an<br />upcoming film. Even deceased actors could be digitally resurrected.</p>
<p>Otoy’s biggest business potential may not be in serving the Hollywood elite, but in democratizing access to supercomputing power for the  growing industry of web, low-budget, and amateur filmmaking. The company recently acquired a <a target="_blank" href="http://venturebeat.com/2012/03/02/otoy-buys-refractive-software-and-announces-cloud-based-digital-animation-technology-exclusive/">popular rendering software</a>, Octane, and revealed to <em>Fast Company</em> that it is offering up its LightStage<br />data and real-time rendering power as a cloud service, complete with  plug-ins for the widely used production software of Autodesk, including  Autodesk Maya.</p>
<p>Ultimately, the dream for Otoy’s founder is a <em>Star Trek</em>-like holodeck, where a 3-D virtual environment looks as realistic as the  analog world. Such a breakthrough would require more than just  LightStage. Otoy is tackling this dream one chunk at a time, and we’ll  have more details soon as it releases technology that could disrupt the  entertainment, app, PC, and video game industries. Stay tuned.</p>
</p></div>
]]></content:encoded>
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		<title>Tron Evolution</title>
		<link>http://rsloandesign.com/experiences/2011/02/tron-evolution/</link>
		<comments>http://rsloandesign.com/experiences/2011/02/tron-evolution/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 05:49:00 +0000</pubDate>
		<dc:creator>R Sloan Design</dc:creator>
				<category><![CDATA[current]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[motion pictures]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://rsloandesign.com/experiences/2011/02/tron-evolution/</guid>
		<description><![CDATA[Tron Evolution TRON: Evolution is set during the era between the two TRON films, TRON: Evolution conveys the story of significant events within the TRON mythology. The game features an epic adventure across a massive digital world filled with high-mobility disc-based combat and advanced light cycles. I was the Senior Art Director at DIS, working [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.behance.net/gallery/Tron-Evolution/947585?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+behance%2Fvorr+%28Behance+Network+Featured+Projects%29&amp;utm_content=Google+Reader">Tron Evolution</a>
<div class="text-center"><span style="font-family: tahoma,geneva,ans-serif;"><span class="title"><span style="font-family: tahoma,geneva,ans-serif;"><span style="color: rgb(5, 5, 5);"><span><br /></span></span></span></span></span><span class="main-text"><span style="font-family: tahoma,geneva,ans-serif;"><span style="color: rgb(14, 13, 13);"><span style="font-family: tahoma,geneva,ans-serif;"><span><span style="font-weight: bold; font-family: Tahoma;">TRON: Evolution</span> is set during the era between the two TRON films, <span style="font-weight: bold;">TRON: Evolution</span><br />
 conveys the story of significant events within the TRON mythology. The<br />
game features an epic adventure across a massive digital world filled<br />
with high-mobility disc-based combat and advanced light cycles.</p>
<p>I<br />
 was the Senior Art Director at DIS, working with the theatrical group<br />
(Joe Kosinski, Sean Bailey, and Justin Springer) in developing,<br />
expanding, and championing the look and feel for the new TRON universe<br />
for the NextGen, Wii, PC, PSP, DS, mobile, Comic series, Imagineering,<br />
Marketing, PR, and Press junkets in North America and Europe.</span></span><br /></span></span></span></div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/67bd58a24044018ea9b812e7de030339.jpg" width="599" height="330" /><noscript><img style="margin-top:-330px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/67bd58a24044018ea9b812e7de030339.jpg" /></noscript>
<div class="caption-text-wrap">
<p>In game image</p>
</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/aee3ddddf54039790d5f7bca0fff4931.jpg" width="600" height="331" /><noscript><img style="margin-top:-331px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/aee3ddddf54039790d5f7bca0fff4931.jpg" /></noscript>
<div class="caption-text-wrap">In game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/b056053593bfe422277c0b9b7fd45734.jpg" width="600" height="331" /><noscript><img style="margin-top:-331px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/b056053593bfe422277c0b9b7fd45734.jpg" /></noscript>
<div class="caption-text-wrap">In game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/3706086eb1d1cb35148367a56d49bf43.jpg" width="599" height="340" /><noscript><img style="margin-top:-340px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/3706086eb1d1cb35148367a56d49bf43.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/7dd754085154971745a40b26312bc439.jpg" width="600" height="343" /><noscript><img style="margin-top:-343px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/7dd754085154971745a40b26312bc439.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/9934956c7d937674234b626a4753f355.jpg" width="599" height="355" /><noscript><img style="margin-top:-355px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/9934956c7d937674234b626a4753f355.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/c496bf2ef45378e55e62cd0f2bdc22e5.jpg" width="599" height="359" /><noscript><img style="margin-top:-359px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/c496bf2ef45378e55e62cd0f2bdc22e5.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/754985600fe672d41a304bb746588525.jpg" width="600" height="375" /><noscript><img style="margin-top:-375px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/754985600fe672d41a304bb746588525.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/2ccd5d85f8988945984809668cb37628.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/2ccd5d85f8988945984809668cb37628.jpg" /></noscript>
<div class="caption-text-wrap">In game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/b39757822469c4f90f4642384279d5cd.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/b39757822469c4f90f4642384279d5cd.jpg" /></noscript>
<div class="caption-text-wrap">in game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/38a653f698340b3b0a75d7341752b4fc.jpg" width="600" height="259" /><noscript><img style="margin-top:-259px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/38a653f698340b3b0a75d7341752b4fc.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/9f54a3d56b5ddebf67949a82bdd57b10.jpg" width="600" height="322" /><noscript><img style="margin-top:-322px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/9f54a3d56b5ddebf67949a82bdd57b10.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/27850f1b2c82911b105563737ccff872.jpg" width="600" height="233" /><noscript><img style="margin-top:-233px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/27850f1b2c82911b105563737ccff872.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/2dcee3a5ab527c769952ee6437a76e44.jpg" width="600" height="365" /><noscript><img style="margin-top:-365px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/2dcee3a5ab527c769952ee6437a76e44.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/6e1433a56255af93b1830df5a560c037.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/6e1433a56255af93b1830df5a560c037.jpg" /></noscript>
<div class="caption-text-wrap">in game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/fe0960d709fd8bfcd247ce8657e7bde6.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/fe0960d709fd8bfcd247ce8657e7bde6.jpg" /></noscript>
<div class="caption-text-wrap">in game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/497e4e909d59338e17967a99de132bca.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/497e4e909d59338e17967a99de132bca.jpg" /></noscript>
<div class="caption-text-wrap">in game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/b139b293937d3ee73f859899cf055a38.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/b139b293937d3ee73f859899cf055a38.jpg" /></noscript>
<div class="caption-text-wrap">in game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/490e42f6f34911ea04fddda516ab4ccb.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/490e42f6f34911ea04fddda516ab4ccb.jpg" /></noscript>
<div class="caption-text-wrap">in game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/3543a02be3f4b01742c46978011d6f80.jpg" width="599" height="337" /><noscript><img style="margin-top:-337px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/3543a02be3f4b01742c46978011d6f80.jpg" /></noscript>
<div class="caption-text-wrap">in game cinema</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/5c1ab2a10fb236a82b9c326d182589c0.jpg" width="600" height="338" /><noscript><img style="margin-top:-338px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/5c1ab2a10fb236a82b9c326d182589c0.jpg" /></noscript>
<div class="caption-text-wrap">in game image</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/2f3c58cac13982fe91d9dcd81ccea02c.jpg" width="600" height="169" /><noscript><img style="margin-top:-169px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/2f3c58cac13982fe91d9dcd81ccea02c.jpg" /></noscript>
<div class="caption-text-wrap">
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri" size="3">Lighting, shader feedback on Cinematic&nbsp;</font></p>
</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/e3b3c93f9cae7e58c509d2e65e62dded.jpg" width="600" height="169" /><noscript><img style="margin-top:-169px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/e3b3c93f9cae7e58c509d2e65e62dded.jpg" /></noscript>
<div class="caption-text-wrap">
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri" size="3">Lighting, shader feedback on Cinematic&nbsp;</font></p>
</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/f14a2bf472c8c44f08ff4ffdebbcd8f1.jpg" width="600" height="900" /><noscript><img style="margin-top:-900px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/f14a2bf472c8c44f08ff4ffdebbcd8f1.jpg" /></noscript>
<div class="caption-text-wrap">
<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri" size="3">Internal marketing poster.<span style="">&nbsp; </span>Character, Daryl M.<span style="">&nbsp; </span>Final comp, color, direction David P.&nbsp;</font></p>
</div>
<p><img style="display: block;" class="lazy-load" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/cbc2c18378175dabf51a781b3ca8fa29.jpg" width="600" height="900" /><noscript><img style="margin-top:-900px;" src="http://behance.vo.llnwd.net/profiles15/305664/projects/947585/cbc2c18378175dabf51a781b3ca8fa29.jpg" /></noscript>
<div class="caption-text-wrap">&nbsp;<br />Internal marketing poster.&nbsp; Design, art, D. Patch</div>
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<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri" size="3">Internal marketing poster.<span style="">&nbsp; </span>Character Design Scott F. design, art, direction D. Patch&nbsp;</font></p>
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<p style="margin: 0cm 0cm 10pt;" class="MsoNormal"><font color="#000000" face="Calibri" size="3">Internal marketing poster.<span style="">&nbsp; </span>art, design David P.&nbsp;</font></p>
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		<title>&#8230;the making (and recording of) &#8220;Money&#8221;</title>
		<link>http://rsloandesign.com/experiences/2009/12/the-making-and-recording-of-money/</link>
		<comments>http://rsloandesign.com/experiences/2009/12/the-making-and-recording-of-money/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 21:22:22 +0000</pubDate>
		<dc:creator>R Sloan Design</dc:creator>
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		<guid isPermaLink="false">http://rsloandesign.com/experiences/?p=363</guid>
		<description><![CDATA[&#8220;&#8230;as we know, money is a real addiction for most of us. That was one of the things for me personally about Dark Side of the Moon. When it became successful, it was at that point, I had to decide really whether I really was a socialist or not. (smile) Because if you suddenly got [...]]]></description>
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<p>&#8220;&#8230;as we know, money is a real addiction for most of us.  </p>
<p>That was one of the things for me personally about Dark Side of the Moon.  </p>
<p>When it became successful, it was at that point, I had to decide really whether I really was a socialist or not. (smile) </p>
<p>Because if you suddenly got a few quid, you&#8217;ve got to decide if you are going to hang on to it&#8230;whether you put it in the bank or whatever you do with it, it will be invested by somebody.  </p>
<p>So you have to decide whether to become a capitalist or not.&#8221;</p>
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