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	<title>R Sloan Design Experiences &#187; photography</title>
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	<description>...thoughts on user experience design</description>
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		<title>WVIL, A Glimpse At The Future Of Photography After Cameras Die</title>
		<link>http://rsloandesign.com/experiences/2011/07/wvil-a-glimpse-at-the-future-of-photography-after-cameras-die/</link>
		<comments>http://rsloandesign.com/experiences/2011/07/wvil-a-glimpse-at-the-future-of-photography-after-cameras-die/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 05:11:00 +0000</pubDate>
		<dc:creator>R Sloan Design</dc:creator>
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		<category><![CDATA[design]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://rsloandesign.com/experiences/2011/07/wvil-a-glimpse-at-the-future-of-photography-after-cameras-die/</guid>
		<description><![CDATA[THOUGHTS: It is interesting that this design still looks like, panders to the format of film.&#160; This leads me to wonder how an ergonomic camera appear and be used. by John Pavlus  With pro-level digital cameras continually shrinking, and cellphone cameras getting better, WVIL images a future when the two finally merge. As digital cameras [...]]]></description>
			<content:encoded><![CDATA[<p>THOUGHTS: It is interesting that this design still looks like, panders to the format of film.&nbsp; This leads me to wonder how an ergonomic camera appear and be used. </p>
<p><a href="http://www.fastcodesign.com/1663674/wvil-a-glimpse-at-the-future-of-photography-after-cameras-die-video">by John Pavlus</a><br /><noscript> <a href="http://ad.doubleclick.net/jump/mansueto.fcdesign/design;sz=336x280,300x250,300x600;pos=top;tile=1;dcopt=ist;lan=en;rhost=www.fastcodesign.com;c_type=post;chn=industrial;chn=userinterface;chn=digitalphotography;chn=touchscreens;chn=dslrs;chn=wirelessdesign;chn=artefact;chn=design;chn=wvil;chn=markuswierzoch;chn=olenronning;cms=d79f22befe2ccdf6f8b683a745014029;ord=123456789?" target="_blank"> 		<img src="http://ad.doubleclick.net/ad/mansueto.fcdesign/design;sz=336x280,300x250,300x600;pos=top;tile=1;dcopt=ist;lan=en;rhost=www.fastcodesign.com;c_type=post;chn=industrial;chn=userinterface;chn=digitalphotography;chn=touchscreens;chn=dslrs;chn=wirelessdesign;chn=artefact;chn=design;chn=wvil;chn=markuswierzoch;chn=olenronning;cms=d79f22befe2ccdf6f8b683a745014029;ord=123456789?" alt="" border="0" height="600" width="336" /> 	</a> </noscript>
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<div id="article_deck">With pro-level digital cameras continually  shrinking, and cellphone cameras getting better, WVIL images a future  when the two finally merge.</div>
<p>As <a href="http://www.fastcodesign.com/1663611/how-steve-sasson-invented-the-digital-camera-video">digital cameras have outgrown their bulky origins</a> and continued to miniaturize, some photographers and cinematographers  joke that soon the &#8220;camera&#8221; itself will disappear, leaving just a lens  with a chip and a screen on the back of it.</p>
<p>That&#8217;s basically what the designer/photography nuts at <a target="_blank" class="external" href="http://www.artefactgroup.com/">Artefact</a> have created with their <a target="_blank" class="external" href="http://www.artefactgroup.com/wvil/">WVIL concept camera</a>, which looks like a DSLR lens with an iPhone stuck to it. But Artefact  considers even that radical design as a starting point, not a  destination &#8212; after all, if your camera is just a lens with a chip in  the back, why not make the viewfinder detachable from the lens and <em>really</em> get crazy?  </p>
<blockquote class="pull"><p>The WVIL concept is more about redesigning digital photography itself.</p>
</blockquote>
<p>It&#8217;s all right there in the name: WVIL stands for &#8220;Wireless  Viewfinder Interchangeable Lens.&#8221; It may only be a concept for now &#8212;  Artefact has made physical models for ergonomic study and user interface mockups &#8212; oh, <em>what</em> a concept it is. &#8220;If you look at camera  architecture, there&#8217;s a missed opportunity that the camera industry has  brushed away,&#8221; says Markus Wierzoch, the WVIL&#8217;s lead industrial  designer. &#8220;With the first digital cameras, the industry was quick to  replace the medium, film, with a sensor, but the rest stayed the same.  But modern connectivity opens up a lot of different options, like being  able to detach the lens from the viewfinder. What if you could go to a  party, mount three or four lenses all over the room, and control them  all wirelessly with one &#8216;camera&#8217;?&#8221; </p>
<div class="caption">[This viral promo for WVIL shows what the camera  would look and act like if it were real -- and shown off at CES. (The  user experience shown here was created using CGI by Dos Rios Films.)]</div>
<p>Artefact began the WVIL project by imagining what they &#8212; all  aspiring &#8220;prosumer&#8221; photographers who&#8217;d outgrown their point-and-shoots  but didn&#8217;t want a bag full of expensive gear &#8212; would want in a camera.  &#8220;These kinds of aspiring photographers aren&#8217;t interested in buying 30  lenses and memorizing all the buttons on their camera,&#8221; says Olen  Ronning, lead UX designer on the WVIL. &#8220;They care about capturing and  reliving their memories with great quality and control, beyond what a  point-and-shoot can deliver.&#8221; </p>
<p>With that design principle in mind, the Artefact team rethought the  digital camera as &#8220;a camera operating system&#8221; in which interchangeable,  high quality lenses (each with the  imaging sensor, battery, and storage built in) could be controlled from a touchscreen-based viewfinder,  either as a physically integrated package (like a normal camera) or as a wirelessly connected &#8220;platform.&#8221; Given the entirely new world of  creative possibilities opened up by the latter scenario, Artefact claims that the WVIL concept is less about redesigning the digital camera as  it is about redesigning digital photography itself. </p>
<p>&#8220;It&#8217;s about defining a platform for innovation in both hardware and  software &#8212; a camera operating system,&#8221; Ronning says. &#8220;We&#8217;ve seen the  effect that iOS had on phones. Now think of what effect a camera OS  could have for photography.&#8221; </p>
<div class="articleimage" align="center"><img src="http://images.fastcompany.com/upload/Artefact_Camera_Futura_Glamour.jpg" alt="wvil" /></div>
<div class="articleimage" align="center"><img src="http://images.fastcompany.com/upload/Artefact_Camera_Futura_Undocked.jpg" alt="wvil" /></div>
<p>The WVIL&#8217;s &#8220;specifications&#8221; read more like a wish list: an 31  megapixel full-frame sensor built into every lens, wireless HD streaming capability (for when you want to capture 1080p video from a lens 20  feet away), a five-inch high-definition AMOLED touchscreen display, and a magnesium alloy baseplate with adapters for mounting standard DSLR  lenses from Nikon, Canon, and Leica. </p>
<blockquote class="pull"><p>&#8220;These specs are educated guesses of what will be possible in three years.&#8221;</p>
</blockquote>
<p>&#8220;We think of these specs as educated guesses of what will be possible in three years,&#8221; says Wierzoch. &#8220;A 31 megapixel full-frame sensor  doesn&#8217;t exist yet, but Kodak already has working prototypes, and you&#8217;ll  see them everywhere by 2013. As for the high-def wireless streaming,  &#8220;it&#8217;s already possible to stream 1080p video at 30 frames per second  within about 30 feet,&#8221; says Ronning. &#8220;That&#8217;ll only get more miniaturized and mobile in the next few years.&#8221;</p>
<p>That didn&#8217;t stop the Artefact from treating their WVIL prototype as a very real design problem, and they took pains to integrate the hardware and interaction design every step of the way. &#8220;The physical controls  are directly related to the software controls,&#8221; says Ronning. &#8220;You have  manual rings on the lens for finely controlling zoom and focus just like on a standard DSLR, and as you move them, a visual indicator ring on  the touchscreen moves in conjunction. It&#8217;s a one-to-one correlation.&#8221;  Snap the lens off, and those indicator rings become interactive controls to wirelessly manipulate the lens in real time. </p>
<div class="articleimage" align="center"><img src="http://images.fastcompany.com/upload/Artefact_Camera_Futura_Glamour.jpg" alt="wvil" /></div>
<p>But Artefact knew better than to force everything onto the  touchscreen at all times: the aluminum mounting frame also has standard  physical controls for shutter, shutter speed, and aperture. &#8220;We&#8217;ve done  ergonomics tests with foam models, and 90% of what you&#8217;ll want to do is  accessible from the thumb on the hand that&#8217;s holding the camera,&#8221;  Ronning adds. &#8220;It can be a one-handed operation if you want it to.&#8221;</p>
<blockquote class="pull"><p>Why not have the camera itself help teach the craft?</p>
</blockquote>
<p>Ronning says the WVIL&#8217;s user interface was also designed with  teaching in mind &#8212; because many &#8220;prosumer&#8221; shooters are eager to learn  more about the finer points of their craft. Why not have the camera  itself help teach them? &#8220;It&#8217;s an &#8216;auto-assist&#8217; philosophy,&#8221; he explains. &#8220;There&#8217;s a physical control for these standard camera interactions, and that&#8217;s why there&#8217;s a direct correlation on the screen to how the  hardware behaves. Moving the dial helps me understand focal plane and  depth of field. The UI shows you what&#8217;s going on and begins to teach you the fundamentals of camera interaction.&#8221;</p>
<p>But enough geeking out: When can we buy one? (Please excuse the drool as I type this.) Artefact&#8217;s official (and purposely vague) position is  that &#8220;[they]&#8216;re exploring several production options.&#8221; In other words,  don&#8217;t hold your breath. But &#8220;as passionate aspiring photographers, we <em>want</em> it to exist,&#8221; assures Ronning. &#8220;The best way to get that ball rolling  is to envision that future and get people excited about it. We created  the WVIL project as a way of starting a conversation, to provoke new  thinking in the camera industry. From that perspective, we&#8217;re already  succeeding.&#8221;</p>
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		<title>The Struggle to Right Oneself</title>
		<link>http://rsloandesign.com/experiences/2011/05/the-struggle-to-right-oneself/</link>
		<comments>http://rsloandesign.com/experiences/2011/05/the-struggle-to-right-oneself/#comments</comments>
		<pubDate>Thu, 12 May 2011 06:37:00 +0000</pubDate>
		<dc:creator>R Sloan Design</dc:creator>
				<category><![CDATA[art]]></category>
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		<description><![CDATA[COMMENT: These are amazing photo unto themselves but the statements &#8220;&#8230;It asks the question of what it means to resist the struggle, to simply let go. Or what are the consequences of holding on?&#8230;&#8221; and &#8220;&#8230; Do we fall? Can we fly? If we fly then loss of control facilitates supreme control&#8230;.&#8221; really beg the [...]]]></description>
			<content:encoded><![CDATA[<p>COMMENT: These are amazing photo unto themselves but the statements &#8220;&#8230;It asks the question of what it means to resist the struggle, to simply let go. Or what are the consequences of  holding on?&#8230;&#8221; and &#8220;&#8230;  Do we fall? Can we fly? If we fly then loss of control facilitates  supreme control&#8230;.&#8221; really beg the consideration of life and living.</p>
<p>Please view the referenced work by Kerry here &#8212; <a herf="http://www.skarbakka.com/portfolios/struggle.htm">www.skarbakka.com/portfolios/struggle.htm</a></p>
<p>Artist statement by <a href="http://www.skarbakka.com/portfolios/struggle_statement.htm">Kerry Skarbakka</a></p>
<p>Philosopher Martin Heidegger described human existence as a  process of perpetual falling, and it is the responsibility of each  individual to catch ourselves from our own uncertainty. This unsettling  prognosis of life informs my present body of work. I continually return  to questions regarding the nature of control and its effects on this  perceived responsibility, since beyond the basic laws that govern and  maintain our equilibrium, we live in a world that constantly tests our  stability in various other forms. War and rumors of war, issues of  security, effects of globalization, and the politics of identity are  external gravities turned inward, serving to further threaten the  precarious balance of self, exaggerating negative feelings of control.
<p>This photographic work is in response to this delicate state. It  comprises a culmination of thought and emotion, a tying together of the  threads of everything I perceive life has come to represent. It is my  understanding and my perspective, which relies on the shifting human  conditions of the world that we inhabit. It&#8217;s exploration resides in the sublime metaphorical space from where balance has been disrupted to the definitive point of no return. It asks the question of what it means to resist the struggle, to simply let go. Or what are the consequences of  holding on?</p>
<p>Using myself as model and with the aid of climbing gear and other rigging, I photograph the body as it dangles from dangerous precipices  or tumbles down flights of stairs. The captured gesture of the body is  designed for plausiblity of action, which grounds the image in reality.  However, it is the ambiguiy of the body&#8217;s position in space that allows  and requires the viewer to resolve the full meaning of the photograph.  Do we fall? Can we fly? If we fly then loss of control facilitates  supreme control.</p>
<p>It is necessary to point out that I do not consider myself a  glorified stuntman; nor do I wish to become a sacrifice to art.  Therefore, safety is an important factor, however the work does carry  with it a potential risk of personal injury as I engage the moment. This is unavoidable as much of the strength of the images lie in the fact  that they are all recorded on location.</p>
<p>The images are layered with references to an experienced  background in sculpture and painting, and the cinematic quality of the  work suggests the influence of commercial film. The dimensions are  important to establish a direct relationship between the image and  viewer. The images stand as ominous messages and reminders that we are  all vulnerable to losing our footing and grasp. Moreover, they convey  the primal qualities of the human condition as a precarious balancing  act between the struggle against our desire to survive and our fantasy  to transcend our humanness.</p>
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		<title>Sick day&#8230;</title>
		<link>http://rsloandesign.com/experiences/2011/04/sick-day/</link>
		<comments>http://rsloandesign.com/experiences/2011/04/sick-day/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 18:50:32 +0000</pubDate>
		<dc:creator>R Sloan Design</dc:creator>
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