Category: applications

It’s Official: Yahoo Is Buying Tumblr For $1.1B, Vows To Keep It Independent

  by Ingrid Lunden

Tumblr Yahoo

Yahoo has now officially confirmed that it is buying blogging platform Tumblr for $1.1 billion mostly in cash, after reports on an impending deal first surfaced last week. It says it will keep it as an independent company, with founder David Karp at the helm as CEO. “The product, service and brand will continue to be defined and developed separately with the same Tumblr irreverence, wit, and commitment to empower creators,” it writes.

The deal will close in the second half of this year.

With a lot of negative comments coming in from Tumblr users in lead-up to the deal, and some competitors claiming that they’re witnessing a kind of exodus from Tumblr as a result, Karp has also weighed in with his own announcement about the deal, emphasizing the same independence line: “We’re not turning purple,” he wrote:

“We’re not turning purple. Our headquarters isn’t moving. Our team isn’t changing. Our roadmap isn’t changing. And our mission – to empower creators to make their best work and get it in front of the audience they deserve – certainly isn’t changing.”

Karp also points out that Tumblr, joining up with the “original Internet company,” will be getting more resources to create the “ultimate creative canvas.” Some users have complained about certain features around the site, such as how video works, so the implication here is that areas like this will be addressed faster from now on, but — again — in a way that “doesn’t compromise the community and product we love.”

To get into the spirit of things, Marissa Mayer has fired up her very own Tumblr account and has posted on the news herself, complete with her own GIF to commemorate the deal (and, yes, also respond to the negativity):

yahoo tumblr GIF

Although both Karp and Mayer are pushing hard on the “we will not screw this up” line, there are of course business reasons behind it.

The deal, as many have pointed out, will give Yahoo not just access to more younger users (Tumblr is strongest in the 18-24 age bracket), but a fast-growing number of consumers who are in general very engaged online. Yahoo notes that Tumblr currently has 300 million monthly unique visitors and is growing by 120,000 signups every day, “one of the fastest-growing media networks in the world” with 900 posts per second and 24 billion minutes spent on site each month. There is also a strong mobile story that fits with Yahoo’s new emphasis on that platform: more than half of Tumblr’s mobile users using the mobile app on an average of 7 sessions per day.

Yahoo says it expects Tumblr to expand Yahoo!’s audience by 50% to more than a billion monthly visitors, and to grow traffic by approximately 20%.

That’s presuming there will be advertising against all of that content and all of those users. While Yahoo and Tumblr say that we won’t be seeing the birth of Yahooblr here, it’s also careful to note that advertising and Yahoo’s other monetizing services will most certainly be finding a place at Tumblr.

Tumblr, it appears, will be using Yahoo’s “personalization technology” and search infrastructure in its services to help users find content that fits their interests better. This is directly connected to advertising: “In turn, Tumblr brings 50 billion blog posts (and 75 million more arriving each day) to Yahoo!’s media network and search experiences,” Yahoo writes. Still, these apparently won’t be standard Yahoo display ads like the ones we see everywhere else: “The two companies will also work together to create advertising opportunities that are seamless and enhance the user experience.”

Tumblr has been working on services like this for some time, for example with its Spotlight highlighting Tumblrs from brands. This last year helped the company make some $13 million in revenues — not much by Yahoo standards. It will be interesting to see whether Yahoo will be able to raise that figure without lowering the others around usage that attracted it to Tumblr in the first place.

The companies are holding a conference call at 9am Eastern time; we’ll be listening in and updating from that.

Make Your Own Video Game With No Coding Required

by Chelsea Stark

Want to make video games? Awesome! First, just learn to code and then get ready for a lot of hard work.Or maybe not. Pixel Press wants to let anyone of any age create their own video game levels with just a pencil, graph paper, and an iPad or iPhone.

Players simply design their level by hand, creating any traps or obstacles they want the avatar to surmount while climbing five stories and reaching the goal. Pixel Press uses proprietary character recognition to allow the iPad’s camera to pick up the sketches and convert them to graphic elements in the level. Then the creator has to test the level, refine it and add skins to make it look like a polished game.

Pixel Press creator Robin Rath says the game was inspired somewhat by his childhood. He and his friends loved games like Super Mario Brothers and Metroid, which featured long stretches of levels that took platforming skills to traverse.

“We used to draw all those levels out on a piece of paper,” Rath says.

Now that Rath has a child of his own, his thoughts turned to sharing that experience of level creation with everyone. He says part of the focus of Pixel Press is to teach kids several things, including game design, and be a gateway to an interest in the field.

“It can teach patience, teamwork, drawing skills, and maybe advanced computer technical skills, depending how far you wanted to take it. I liked the idea of introducing younger people to code, because they may think it’s so hard to get into,” Rath says.

Rath plans for the Pixel Press community to be a sounding board as well. Once creators finish their levels, they’ll publish them to Pixel Press, where players will compete for the best times and rate them, offering feedback. Rath says this was partially inspired by world-building game Minecraft.

“What I love about Minecraft is that it has sharing built in, people spend hours upon hours building something, and then they want to share it with their friends. You get a rewarding experience because you get feedback and learn from each other,” he says.

Pixel Press is only a prototype for now. Rath and his team launched a Kickstarter to raise $100,000 and get the product out there. One of the main things he’s focusing on now is refining the game’s object recognition engine so it can adapt to poor drawing skills, or sections that don’t quite make sense.

Once its released, Rath says Pixel Press will monetize by making extra level skins or art as an in-app purchase, allowing creators to more granularity customize their game. He also hopes to partner with brands down the line so they can create their own levels with on-brand assets.

What do you think of an idea like Pixel Press? Will it get others more engaged in game creation? Let us know in the comments.

Image courtesy of Pixel Press

ColorSnap Studio Digitally Paints Your House to Help Pick a Good Color

by Adam Dachis

iPad: Painting your walls requires a commitment. You have to choose from thousands of colors, figure out how much you’ll actually need, spend hours doing the work, and hope it all turns out well. ColorSnap Studio takes some of the guesswork by digitally painting your walls and calculating what you’ll need to get the job done.

ColorSnap Studio comes with a variety of features, but digitally painting your walls makes the download worthwhile. Choose a color from the color selector, take a photo of the room you want to paint (or use an existing one), and paint the room with your finger. While you won’t get the most precise results with your finger and an iPad screen, ColorSnap Studio intelligently blends the paint color with the wall to show you what to expect should you actually do the job yourself. When you’ve committed to a color, the app can calculate how many cans of paint you’ll need based on a few simple measurements.

You can download ColorSnap Studio right now for your iPad. We’d like to see an Android tablet version and one that works on smartphone, but obviously a larger screen helps when digitally painting a wall.

ColorSnap Studio (Free) | iTunes App Store